In this section, we look at what the military group provides or is expected of members. They may not provide steeds, machines, or training in anything, though that doesn’t mean our members cannot acquire and use them. How members of Read More …
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Special Armed Forces Sites
Our military group may have special sites, such as training facilities with unique instruction in weapons or even withstanding types of pain. Members may be sent to areas where a foe they’re expected to specialize in are found in high Read More …
How Location Affects Armed Forces
Specific relations with settlements and sovereign powers, or even regions of land, can be determined in the world building files devoted to those. Large forces like an army are comprised of people throughout a power, but they’ll have military bases Read More …
Armed Forces – Getting Started
Military groups like knights, cavalry, and star fighters will exist in our setting whether we invent and mention them or not. However, not creating these is a significant oversight Some will become an army, navy, or air force (or space Read More …
Where to Start with Organizations
The first decision with organizations is to determine whether most people view them as basically good or evil. We should decide how we intend to use them, such as being allies or foes of our main characters. Are they on Read More …
How People Join or Exit a Group
Once the group exists, we should decide the circumstances under which it may accept or reject members. The larger the role this group plays in our story, the more we benefit from this. A character from one will be aware of Read More …
Organization History
While the group can be new, one with a history creates depth. This should include the formation story of how, why and where the group originated, and what actions they’ve attempted to do, why, and the result, both for themselves Read More …
Power Structures
Knowing how our invented organization operates has much to do with the power structure. World builders and audiences gain much from having clarity about this. While some groups have a leader, others are run by an inner circle and others Read More …
Organization Relationships
Whether individuals, species, kingdoms, or other groups, the organization we’re inventing will have friends and enemies. We might need to draft several groups before deciding their relationships, but whenever we’re deciding what they support, think of who that might upset Read More …
Organization Goals
Whether evil or good, group members have certain things in common. Invent a symbol or traditional colors, and whether anything is given upon joining, such as a tattoo or medallion. These can cause quick reactions among characters and are a Read More …