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The Art of World Building > Book Blog > Archive for Volume 3 (Page 6)

Category: Volume 3

Language Considerations

June 21, 2021May 16, 2021 Randy Ellefson

Conlangs are arguably best suited to being spoken because we can hear inflection and tone despite not understanding it. Gestures and expressions help us infer meaning. Sometimes a character translates for other characters and us. Subtitles render these a moot Read More …

Book Blog, Volume 3

Should We Create a Language?

June 17, 2021May 16, 2021 Randy Ellefson

We often benefit from questioning what goal we hope to achieve with our world building. This is true of inventing languages. Clarifying our motivation will help determine the degree to which we do this, if at all. One reason to Read More …

Book Blog, Volume 3

Creating a Language

June 14, 2021May 16, 2021 Randy Ellefson

Constructed languages, known as conlangs, are a staple of fantasy and science fiction stories and gaming. Creating a language is one of the most optional subjects in world building. It has a limited positive return, given the difficulty of the Read More …

Book Blog, Volume 3

Get Started with Creating Items

June 10, 2021May 16, 2021 Randy Ellefson

We can start in one of several places with inventing items, including how we intend them to be used and how we want characters to think of them. Is it a plot coupon they need to acquire to accomplish goals? Read More …

Book Blog, Volume 3

How to Create Artificial Intelligence

June 7, 2021May 16, 2021 Randy Ellefson

An Artificial Intelligence (A.I.) has become a staple of SF, particularly in the form of a ship that can be controlled via the A.I., which typically gets a name for ease of reference. Let’s call ours Surance, which sounds female, Read More …

Book Blog, Volume 3

Creating Tech Items

May 31, 2021May 16, 2021 Randy Ellefson

Unlike with magic items, technological ones are unique, rather than repurposing an everyday item, like a ring, to have technological significance. Both can be done. A smart watch is more than just a watch but was created to have those Read More …

Book Blog, Volume 3

Creating Magic Items

May 27, 2021May 16, 2021 Randy Ellefson

Origins The more commonplace an item is, the less we need to decide its origins, but the more unique it is, the more audiences will wonder. Are there people who specialize in creating magic items? If so, these are presumably Read More …

Book Blog, Volume 3

Creating Magic Item Properties

May 24, 2021May 16, 2021 Randy Ellefson

Any item can be turned into a magic one by assigning it supernatural properties. We have some standards to choose from, such as rings, bracelets, and other jewelry, and the stereotypical wizard’s staff. By contrast, a wand is something no Read More …

Book Blog, Volume 3

Creating Items

May 20, 2021May 16, 2021 Randy Ellefson

Our world can benefit from important items that are neither supernatural nor technological. In the former case, people can attribute supernatural properties to objects that don’t necessarily have them, as is the case on Earth. Religious ones come to mind. Read More …

Book Blog, Volume 3

Creating Items: Ownership

May 17, 2021May 16, 2021 Randy Ellefson

There are three main categories of items we can create: magical, technological, and ones that are neither. In this chapter, “technology” means SF items that don’t exist on Earth, as we don’t need to invent things that do (italics) exist. Read More …

Book Blog, Volume 3

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