These lands are characterized by grass, whether tall, short, or mixed. The taller grass occurs where there’s more rain, resulting in abundant grain crops. The short grass can be less than a few inches tall. In tropical grasslands, sometimes all Read More …
Category: Volume 2
Characterizing Forests
This section talks about how to make forests different from each other, including the impact of residents. There are also example descriptions like what you’d want to write about in your files.
How to Create Forests
There are more than eight hundred definitions of “forest,” and we’re going to cover them all. I’m kidding, but if you’re like many, you simply write “forest” in your stories and leave it at that. Here’s a chance to be Read More …
How to Create River and Lakes
Rivers Rivers flow downhill to other rivers, lakes, or the ocean, but sometimes they dry up first. Other times they fall into a hole in the ground to become underground rivers. They seldom take the shortest route to their destination Read More …
Characterizing Mountains
Height Some mountain ranges are only 3-4000 (914 meters) feet tall while others tower above 10,000 (3000 meters). This is a critical difference. Lower mountains are less likely to cause a rain shadow, while taller ones absolutely will; the surrounding Read More …
How to Create Mountains
While laying out land features can be fun, it’s even better when we’ve first reminded ourselves of the possibilities and what they can mean for our world’s inhabitants, our audience, and ourselves. This chapter is a roundup of the salient Read More …
Where to Start Creating Continents
Though adding land features is part of the next chapter, making a list of the ones we’d like to include can help us determine how large a continent we need. Our story requirements can also help this. An early decision Read More …
Bays and Islands
This section talks about the difference between many types of water bodies and how knowledge of this can help world builders add variety to their worlds.
Seas and Oceans
This section talks about the differences between seas and oceans and how world builders should use them.
Understanding Plate Tectonics
Understanding plate tectonics will help us add mountain ranges that make sense. A planet surface is composed of an outermost shell of slowly moving plates, which either converge on each other, diverge, or transform. The first two are the motions Read More …