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The Art of World Building > Book Blog > Archive for Volume 2 (Page 2)

Category: Volume 2

Drawing Maps Primer

November 18, 2019November 17, 2019 Randy Ellefson

Whether we’re an artist or not, creating maps has advantages. They help us visualize a location and think about what lies where. This can be anything from land features on continent or region maps, to buildings and public areas in Read More …

Book Blog, Volume 2

Interesting Places Starting Point

November 4, 2019October 8, 2019 Randy Ellefson

Places of interest can crop up anywhere we need them to be. They can be created long after we’re already using our world or right from the first story. But if we have wars or battles in mind, we can Read More …

Book Blog, Volume 2

Creating Event Sites

October 28, 2019October 8, 2019 Randy Ellefson

This section talks about creating interesting event sites.

Book Blog, Volume 2

Creating Shipwrecks

October 28, 2019October 5, 2019 Randy Ellefson

This section talks about how to make interesting shipwrecks that are worth creating and mentioning to the audience.

Book Blog, Volume 2

Creating Ruins

October 21, 2019October 5, 2019 Randy Ellefson

Abandoned places are ripe for death by misadventure. Monsters, treasure, and items can all lure people to investigate and figure out what’s there or what went wrong. To that end, dropping clues is vital to intriguing an audience. Some of Read More …

Book Blog, Volume 2

Creating Strange Phenomena

October 14, 2019October 5, 2019 Randy Ellefson

Strange phenomena are staples of fantasy and SF, especially when the latter involves explorations of the cosmos. Space offers nebulas, radiation, and alien planet environments. We can invent all manner of experiences that have no real explanation or at best, Read More …

Book Blog, Volume 2

Creating Extraordinary Places

October 6, 2019October 5, 2019 Randy Ellefson

Underwater Settlements While extraordinary to us, an underwater settlement might be commonplace on your world, if a water dwelling species exists to construct them. Are there dry areas or air pockets allowing land species to reside there safely? Or be Read More …

Book Blog, Volume 2

Creating Ordinary Places

September 30, 2019September 29, 2019 Randy Ellefson

Noteworthy locations provide our characters somewhere to stumble upon, avoid, or seek out on missions. They can cause interesting items or life forms to exist, possess, or flee from. World builders can place these in almost random locations, reducing the Read More …

Book Blog, Volume 2

Where to Start with History

September 26, 2019September 2, 2019 Randy Ellefson

History can be created at random, though at times we’ll want to create multiple events regarding a given subject at once. Entries needn’t be related, making this ideal for piecemeal invention. For any subject, such as a sovereign power or Read More …

Book Blog, Volume 2

More History Categories

September 23, 2019September 2, 2019 Randy Ellefson

Wars A world without war isn’t realistic. We can invent these while conjuring a world history or while working in a given sovereign power’s file. Doing this requires some idea of the governments existing in those powers and their locations; Read More …

Book Blog, Volume 2

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