Whether we’re an artist or not, creating maps has advantages. They help us visualize a location and think about what lies where. This can be anything from land features on continent or region maps, to buildings and public areas in Read More …
Category: Volume 2
Interesting Places Starting Point
Places of interest can crop up anywhere we need them to be. They can be created long after we’re already using our world or right from the first story. But if we have wars or battles in mind, we can Read More …
Creating Event Sites
This section talks about creating interesting event sites.
Creating Shipwrecks
This section talks about how to make interesting shipwrecks that are worth creating and mentioning to the audience.
Creating Ruins
Abandoned places are ripe for death by misadventure. Monsters, treasure, and items can all lure people to investigate and figure out what’s there or what went wrong. To that end, dropping clues is vital to intriguing an audience. Some of Read More …
Creating Strange Phenomena
Strange phenomena are staples of fantasy and SF, especially when the latter involves explorations of the cosmos. Space offers nebulas, radiation, and alien planet environments. We can invent all manner of experiences that have no real explanation or at best, Read More …
Creating Extraordinary Places
Underwater Settlements While extraordinary to us, an underwater settlement might be commonplace on your world, if a water dwelling species exists to construct them. Are there dry areas or air pockets allowing land species to reside there safely? Or be Read More …
Creating Ordinary Places
Noteworthy locations provide our characters somewhere to stumble upon, avoid, or seek out on missions. They can cause interesting items or life forms to exist, possess, or flee from. World builders can place these in almost random locations, reducing the Read More …
Where to Start with History
History can be created at random, though at times we’ll want to create multiple events regarding a given subject at once. Entries needn’t be related, making this ideal for piecemeal invention. For any subject, such as a sovereign power or Read More …
More History Categories
Wars A world without war isn’t realistic. We can invent these while conjuring a world history or while working in a given sovereign power’s file. Doing this requires some idea of the governments existing in those powers and their locations; Read More …