Episode 8: Learn How to Create Plants Listen as host Randy Ellefson talks about how and when to create plants. Consider the purpose your plants will serve for you as a creator or for your characters in their lives, including Read More …
Tag: plants
Where to Start with Inventing Plants and Animals
Analogues Inventing an animal or plant is easier if we base it on one or more Earth equivalents, of which tens of thousands exist. Analogues free us from becoming experts in botany, for example, because our lifeform has details that Read More …
How to Use Plants Effectively
Beyond our purpose in inventing a plant or animal, we can think about how they are used by our world’s inhabitants. Food is an obvious way, and some food will have cultural or religious ideas associated with them; some items Read More …
How Your Plants Lifecycle Can Be Unique
This section talks about how a plant’s life cycle can be used to make a plant more interesting.
How to Classify the Plants We Invent
When creating plants, we must know their climate, which is covered in Creating Places, (The Art of World Building, #2). But unless ours is an ice world, for example, it can be assumed that all climates exist somewhere, which means Read More …
Why You Should Create Plants and Animals
Creating Something Different One reason to create plants and animals is that they can give our world a different look and feel. The more we create, the more pronounced this impression, especially when we link choices and behaviors of our Read More …
Should You Create Plants and Animals?
It takes less time to invent an animal than a humanoid species, gods, or even monsters because animals aren’t as complex. Plants are even simpler. First we’ll consider whether we should invent them or not. Then we’ll look at specifics Read More …