Introduction
- Introduction
- Where to Start
- About Me
- The Chapters
Chapter 1 - Case Studies
Chapter 2 - Creating a Planet
- Creating a Planet
- The Sun
- Moon(s)
- Tidal Locking
- What the Moon Does
- Other Planets
- Stars
- Constellations
- Dark Constellations
- Asteroids and Comets
- A Planet
- The Equator
- Zones
- The Tropics
- Polar Zones
- Temperate Zones
- Prevailing Winds
- Rain Shadows
- Climates
- Tropical
- Tropical Rain Forest
- Tropical Monsoon
- Tropical Wet/Dry or Savannah
- Dry
- Temperate
- Dry Summer
- Warm Temperate
- Maritime Temperate/Oceanic
- Temperate Highland Topical with Dry Winters
- Maritime Subarctic or Subpolar Oceanic
- Dry Summer Maritime Subapline
- Humid Continental
- Hot Summer Continental
- Warm Summer Continental
- Continental Subarctic
- Continental Subarctic Climates with Extremely Severe Winters
- Polar
- Tropical
- Where to Start
Chapter 3 - Creating a Continent
- Creating a Continent
- Multiple Continents
- Which Hemisphere
- Calendar and Seasonal Issues
- Plate Tectonics
- Convergent Boundaries
- Divergent Boundaries
- Transform Boundaries
- Seas vs. Oceans
- Bays and More
- Islands
- Where to Start
Chapter 4 - Creating Land Features
- Creating Land Features
- Mountain Ranges
- Mountains
- Volcanoes
- Characterizing Them
- Water
- Rivers
- Lakes
- Forests
- Forest
- Woodland
- Savannah
- Jungle
- Characterizing Them
- Prairies/Grasslands
- Wetlands
- Mires (Bogs and Fens)
- Marshes
- Swamps
- Deserts
- Settlements
- Where to Start
Chapter 5 - Creating a Sovereign Power
- Sovereignty
- External
- Internal
- Gaining Sovereignty
- The Divine Right of Kings
- Losing Sovereignty
- Other Factors
- Conclusion
- Roles
- Head of State
- Head of Government
- Ministers
- Branches of Government
- Parliamentary Systems
- Government Types
- Authoritative States
- Autocracy
- Totalitarian
- Authoritarian
- Dictatorship
- Democracies
- Rights
- The Rise and Fall of Democracy
- Types
- Federations
- Federation
- Unitary State
- Confederation
- Empire
- Monarchies
- Succession
- Absolute Monarchy vs. Constitutional Monarchy
- Other Limits
- Oligarchies
- Aristocracies
- Plutocracies
- Military Juntas
- Stratocracies
- Timocracies
- Magocracies
- Other Government Types
- Theocracies
- Nation
- Country
- Choosing a Government
- Authoritative States
- How Many Powers to Invent
- Invent for Today
- Population Count and Type
- Inclusion
- Exclusion
- Numbers
- World View
- Language
- Customs
- Location
- Climate
- Relationships
- Causes of Tension
- Internal Conflict
- Ways to Identify a Power
- Symbols
- Colors
- Flags
- Slogans
- Reputation
- Where to Start
Chapter 6 - Creating a Settlement
- Creating a Settlement
- Location
- Climate
- Terrain
- Travel, Farming, and Products
- Layout
- Water Supply
- Old Town
- Neighbors
- Sovereign Powers
- Other Settlements
- Regions and Land Features
- The Population
- The Species
- Leaders
- Power Structures
- Influencers
- Important People
- Population Dispositions
- Quarters
- Zonings
- Settlements Types
- Outposts
- Castles
- Villages
- Towns
- Cities
- In Space
- Vacuum Settlements
- Orbiting Settlements
- Defenses
- Fortifications
- Cleared Areas
- Archery Towers
- Castles
- The Wall
- Armed Forces
- Local Guards
- Cavalry
- Knights
- Flying Forces
- Fortifications
- History
- Local Lore
- How It Is Known
- Reputation
- Colors
- Symbols
- Slogans
- Products
- Secrets
- How Many Places to Create
- Where to Start
Chapter 7 - Travel over Land
- Travel over Land
- Mode of Travel
- Walking
- Riding on Land
- Flying
- Obstacles
- The Impact of Terrain
- The Impact of Life
- Calculation Preparation
- Get Organized
- Measure
- Scale
- Base Miles per Day (BMPD)
- Terrain Modifiers
- Other Modifiers
- Calculations
- Pre-Set Calculations
- Custom Calculations
- The Template
- Schema Sheet
- Travel Sheet
- Manual Travel
- Area Sizing
- Lastly
Chapter 8 - Travel by Water
- Travel By Sea
- Some Terms
- Masts
- Yards
- Sails
- Ship Rates
- Ship Types
- Long Ships
- Galley
- Round Ships
- Brig
- Frigate
- Fire Ship
- Galleon
- Gunboat
- Ship-of-the-line
- Sloop
- Sloop-of-war (Corvette)
- Long Ships
- Privateer
- Ship Speeds
- By Oars
- By Sails
- Weapons
- The Cannon
- Alternatives
- Personnel
- Warriors
- Long Range
- Close Range
- Wizards
- Species
- Warriors
- Where to Start
Chapter 9- Travel in Space
- Travel in Space
- The Realities of Space
- Propulsion
- Air Breathing Engines
- Space Engines
- Jump Drive
- Hyper Drive
- Warp Drive
- Distance
- Travel Time
- Ship Structure
- External
- Internal
- Where to Start
Chapter 10 - Creating Time and History
- Creating Time and History
- Sample Entries
- Creation Myths
- Time
- Measurement
- Minutes and Hours
- Days in a Week
- Weeks in a Month
- Months in a Year
- Universal Calendar
- Creating Ages
- Measurement
- Uses for History
- Event Categories
- The Gods
- Supernatural Events
- The Rise and Fall of Kingdoms
- Wars
- Groups Forming
- Artifacts Discovered/Invented
- Missions Undertaken
- Where to Start
Chapter 11 - Creating Places of Interest
- Creating Places of Interest
- Ordinary Ones
- Catacombs
- Step Wells
- Monuments
- Graves
- Extraordinary Places
- Underwater Settlements
- Floating Settlements
- Other Unusual Homes
- Phenomena
- Ruins
- Shipwrecks
- Event Sites
- Meteors
- Where to Start
Chapter 12 - Drawing Maps
- Drawing Maps
- Continental Maps
- Should You Draw One?
- How To Create One
- Map Generation Software
- My Process
- Drawing the World
- Settlement Maps
- Should You Draw One?
- How to Create One
- Dungeon/Ship Maps
- Should You Draw One?
- How to Create One
- Map Generation Software
Appendices - Templates
- Sovereign Powers Template
- Settlement Template