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The Art of World Building > Book Blog > Archive for Volume 1 (Page 3)

Category: Volume 1

What Are Our Monster’s Traits?

January 16, 2018January 15, 2018 Randy Ellefson

This section discusses our monster’s characteristics, including physical appearance and the skills that make them so feared. Learn how to make them formidable and unforgettable!

Book Blog, Volume 1monster

What Does Your Monster Want?

January 11, 2018January 10, 2018 Randy Ellefson

To Be Left Alone? Isolation isn’t desired by most, but if everyone thinks you’re hideous or evil, you probably don’t want company unless it’s other monsters, which raises the question of love between monsters (whether of different kinds or not). Read More …

Book Blog, Volume 1monster

Where Does Your Monster Live?

January 8, 2018December 16, 2017 Randy Ellefson

Where a monster lives is important to any story involving it, even if its home is never shown. What it takes with it from there, how far away it travels, and what it takes home will affect our uses of Read More …

Book Blog, Volume 1monsters

How Can Monsters Evolve?

January 4, 2018December 16, 2017 Randy Ellefson

In this section, we look at how monsters can naturally evolve from their environment and when this makes sense to use.

Book Blog, Volume 1monsters

Who Creates a Monster On Purpose?

January 2, 2018December 16, 2017 Randy Ellefson

Monsters by Design Some monsters might have been created on purpose, from something already alive or something inanimate. The latter suggests great power behind its creation, such as a wizard or god, both found in fantasy but often not in Read More …

Book Blog, Volume 1monsters

How To Invent Accidental Monsters

December 28, 2017December 16, 2017 Randy Ellefson

We needn’t tell our audience where the monster came from originally, and in gaming it’s arguably irrelevant, but the thought exercise can make the result more interesting. The first question should be whether it exists on purpose or by accident. Read More …

Book Blog, Volume 1

How to Create Monsters

December 26, 2017December 16, 2017 Randy Ellefson

A world with monsters is arguably more entertaining than one without. Appendix 4 is a template for creating one. It includes more comments and advice, and an editable Microsoft Word file can be downloaded for free by signing up for Read More …

Book Blog, Volume 1

Where to Start Inventing World Figures

December 21, 2017December 16, 2017 Randy Ellefson

The first fundamental decision is what type of person are we inventing: good or evil? While it’s true that some will consider a person one way while others consider them another, it’s easier for us to decide on one to Read More …

Book Blog, Volume 1

Your Hero’s Training and Skills

December 18, 2017December 16, 2017 Randy Ellefson

This section discusses our world figure’s training and skills (and how they acquired them or how to decide what they can do). It also talks about the deeds that made them famous and how to make them relevant to our Read More …

Book Blog, Volume 1

How to Create a Hero Character’s History

December 11, 2017December 10, 2017 Randy Ellefson

History Origins, Demise, and in Between While we don’t need every last detail of where a character came from, it helps to know their original continent, at the least, and preferably a kingdom, too. The latter might wait until we’ve Read More …

Book Blog, Volume 11 Comment

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