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The Art of World Building > Book Blog > Archive for Volume 1 (Page 4)

Category: Volume 1

What Are Your World Figure’s Relationships Like?

December 5, 2017December 10, 2017 Randy Ellefson

Relationships When creating a world figure, their relationships may not be that important to us if we’ll do little more than have a character name-drop their hero. This can be an area to skimp on until later, if ever, but Read More …

Book Blog, Volume 1races, species

What Steed Does Your Hero Have?

November 30, 2017November 26, 2017 Randy Ellefson

Steeds and ships (especially in SF) have a special place as a companion or a trusted way out of tricky situations. Audiences can become attached to them (like the Millennium Falcon of Star Wars), and that’s what we want. In Read More …

Book Blog, Volume 1

What Gear Does Your Hero Have?

November 27, 2017November 26, 2017 Randy Ellefson

A hero or villain with cool stuff excites the imagination. Who doesn’t like Jedi Knights with light sabers (Star Wars)? Or albino weaklings with a sword that devours souls and transfers the victim’s energy to the wielder (Elric of Melnibone)? Read More …

Book Blog, Volume 1

Why Is Our Hero/Villain Famous?

November 24, 2017November 19, 2017 Randy Ellefson

Fame Our character is famous for something. This is the reason we’re creating them. What are we hoping to achieve? Do we want someone whose name people fear to invoke? Someone to inspire others in times of trouble? Someone who Read More …

Book Blog, Volume 1

Creating World Figures

November 20, 2017November 19, 2017 Randy Ellefson

Chapter 4: Creating World Figures No book on world building would be complete without mention of those who live there, as they are arguably the whole point. That said, the creation of people will depend on our goals. If we’re Read More …

Book Blog, Volume 1

Where to Start Inventing a Species

November 13, 2017November 13, 2017 Randy Ellefson

A top-down approach to inventing a species means viewing a species at a high level and working our way into details. We might decide on a sea-dwelling species and then face more detailed questions, like whether they have gills or Read More …

Book Blog, Volume 1races, species

How Does Your Species Fight?

November 9, 2017October 30, 2017 Randy Ellefson

Deciding on our species’ morale, society, personality, and body (including dexterity, agility, strength, and constitution), will help us decide on their combat skills. Learn more by getting a copy of Creating Life.

Book Blog, Volume 1races, species

Can Your Species Use High Tech Stuff?

November 6, 2017October 30, 2017 Randy Ellefson

Fantasy In a fantasy setting, technology means things like forging steel weapons, plate armor, or chainmail—the trade of blacksmiths, who are held in high regard. There are more rudimentary elements that our audience is unlikely to care about, including plumbing, Read More …

Book Blog, Volume 1races, species2 Comments

How Does Your Species’ Do Magic?

November 2, 2017October 30, 2017 Randy Ellefson

If our world has the supernatural, we should decide our species’ relationship with it. This includes not only magic but phenomena – and even the power of the gods coursing through them, like the healers of Dungeons and Dragons.

Book Blog, Volume 1magic, races, species

What Are Your Species’ Relationships Like?

October 31, 2017October 30, 2017 Randy Ellefson

Unless this species is the only one in our work, we need to decide how they relate to humans and other species of our invention, or any public domain species we’re using. Inventing this tends to be easier when we’ve Read More …

Book Blog, Volume 1races, species

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