Tides are variable. They are affected by coastline, currents, and other factors we can usually ignore as world builders and writers. But the moon is the greatest cause of tides, followed by the sun. If we want moons different from Read More …
Category: Volume 2
The Moon and Tidal Locking
The Moon(s) Impact Earth has a stable moon with no atmosphere, but other moons in both our solar system and beyond are volcanic, icy, or have toxic atmospheres. While our moon is relatively large in relation to the planet it Read More …
Creating a Planet
There are global issues to consider in creating a planet, such as moons, climates, the sun, and the rest of the solar system. Unless we’re planning to do something truly unique with any of these, like two suns or moons, Read More …
Where to Start with Kingdoms
We should first decide on a purpose for our sovereign power. Is it to be a force for good or evil? With that decided, choose a government that influences this disposition; more freedom for people is typically good in many Read More …
Ways to Identify a Power
A sovereign power is keenly interested in symbols, flags, and even slogans that are associated with it; this is also true in a feudal society. Although outsiders can stigmatize a place by associating it with something undesirable, this section focuses Read More …
Tension within a Kingdom
Whether a sovereign power is physically isolated (like an island) or borders other nations, it will have allies and enemies who shape the past and present due to tensions. In the early stages of building a world, it’s best to Read More …
Kingdoms and Location
This section discusses how the climate of a kingdom can be largely decided for you if you’ve already created a map.
Location Matters with Kingdoms
The adage that “location is everything” applies to an entire sovereign power. This determines climate, neighbors, and what natural resources are available (and which are not). The form of government will have little to do with location, however, as anything Read More …
What Customs Are in Your Kingdom?
These section talks about determining the customs found in a sovereign power you invent.
What Languages Are in Your Kingdom?
Decide if this power has its own language, which will often be named after it; sometimes the power’s name changes, but the language’s name doesn’t, a minor detail that adds depth if we have occasion to mention it. Even if Read More …